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Chi sono
A 3D artist specializing in both realistic and stylized game characters, creating fully rigged, textured, and optimized models ready for animation, VR, or game integration. Skilled in character design, sculpting, retopology, UV mapping, and PBR texturing, with experience in producing high-quality assets that meet industry standards. Adept at bringing characters to life with realistic anatomy, expressive facial features, and dynamic posing, ensuring seamless workflow from concept to final implementation in engines like Unity and Unreal.... Continua a leggere