I will engineer high performance vulkan and opengl graphics engines


Informazioni su questo servizio
Are generic game engines choking your 3D datasets?
Unity and Unreal carry massive overhead, causing bottlenecks for specialized tasks like spatial rendering or simulations.
I engineer lightweight, bare-metal graphics pipelines using C++, Vulkan, and OpenGL. Bypassing the generic middleman, I deliver memory-safe architectures optimized for your data, maximizing framerates and minimizing latency.
Services:
- Custom Pipelines: Low-level engine architecture in Vulkan/OpenGL.
- Point Clouds & Spatial Data: Real-time rendering for massive 3D datasets.
- GPU Compute: Parallel processing via Compute Shaders.
- Custom Tooling: Integrating tailored graphics backends and UI into your software.
- CV Rendering: Visualizers for SLAM and spatial tracking.
Backed by a strong math and computer architecture foundation, I optimize how data interacts with the GPU fundamentally.
Please contact me before placing an order to discuss your project specifics and get a precise quote.
Looking forward to working with you and bringing your ideas to life!
Scopri di più su Yagiz Cem K.
Computer Vision, 3D Graphics, HPC Engineer
- DaTurchia
- Membro dagiu 2023
- Tempo di risposta medio1 ora
- Ultima consegna6 mesi
Lingue
Turco, Inglese
FAQ
Can you integrate the custom renderer into my existing software?
Yes. I can build the graphics pipeline as a dynamic library (.dll / .so) and provide a clean API or bindings. This allows you to integrate high-performance rendering into your existing C#, Python, or C++ applications, or frameworks like Qt and WPF.
Will I own the source code, and is it easy to build?
Absolutely. You receive the complete, fully commented C++ source code. I use modern CMake for the build system, ensuring your internal team can easily compile, maintain, and scale the engine across different machines without dependency hell.
