
Abdulraheem
Unity Game Developer
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Unity Game Developer
Foram Studio • Full time
Jan 2025 - Oct 2025 • 9 mos
I have previously worked as a Game Developer in a professional studio environment where I collaborated with designers, artists, and team leads to develop mobile and PC games from concept to deployment. My responsibilities included coding core gameplay systems, UI implementation, animation integration, bug fixing, optimization, and ensuring smooth and responsive user experience across different devices. During my time in the company, I contributed to multiple game projects, each with its own creative direction and technical requirements. I worked on gameplay mechanics, character behaviors, level progression, and implemented features such as scoring systems, power-ups, effects, and sound feedback. I also participated in brainstorming sessions, handled task breakdowns, and maintained proper documentation to keep our workflow organized and efficient. One of the key strengths I developed was working under deadlines and delivering improvements quickly through testing and iteration. Whether it was fixing performance issues, improving visuals, or enhancing gameplay feel, I consistently worked to push each project toward a polished final product. I also communicated regularly with supervisors and teammates to ensure goals were fully aligned with the project vision. This experience allowed me to grow professionally, understand real production pipelines, and develop a strong foundation in Unity, C#, and game design principles. It helped me learn how to turn ideas into playable, market-ready games with quality, performance, and user experience as top priorities.