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Chi sono
I'm a professional 3D modeler with years of experience creating high-quality, custom 3D assets for games, animations, product visualization, and 3D printing. I specialize in modeling characters, environments, props, and game assets with clean topology, UV mapping, and PBR texturing. Using tools like Blender, Maya, ZBrush, and Substance Painter, I deliver optimized models ready for Unity, Unreal Engine, or any platform of your choice. Whether you need stylized or realistic models, I ensure fast turnaround, clear communication, and high attention to detail to bring your vision to life.... Continua a leggere