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Chi sono
Unity Developer focused on gameplay systems, mechanics, and rapid prototyping using C# and Unity. I build functional, playable features for indie games with a practical, results-driven approach.
Currently developing indie projects under Gadzer Studio, working on gameplay implementation, system design, debugging, and iterative improvement of game mechanics from concept to playable build.
I prioritize clean code, fast iteration, and delivering reliable solutions that help projects move forward efficiently.... Continua a leggere