
Andrea C
Gameplay Designer
Competenze

Consulta i miei servizi


Portfolio
Esperienza lavorativa
Student Assistant
Hanze University of Applied Sciences - CT Labs • Part time
Jan 2025 - Present • 1 yr 4 mos
Provide technical and creative support to students and staff within the Makerspace and Spacelab. Assist with prototyping, digital tools, and lab operations to enable hands-on experimentation and cross-disciplinary learning. Highlights: • Supported students with laser cutting, 3D printing, electronics, and foam modelling. • Maintained a safe, organised, and fully functional lab environment. • Managed the loan system for tools and materials. • Built showcase prototypes to promote the lab’s capabilities and attract new users. • Assisted with digital and immersive technologies, including LED walls, motion-tracking cameras, Unity, Unreal Engine 5, and VR systems (Quest 3, Vive).
Game Developer
Myself • Lavoratore autonomo
Aug 2019 - Present • 6 yrs 9 mos
As an independent game developer, I design and prototype gameplay experiences both solo and in small teams of 2–8 people. My projects span from experimental prototypes to complete games, developed for learning, research, and creative exploration. I actively participate in game jams and community events, using them to test ideas, refine design instincts, and connect with other creators. Highlights: • Designed and developed multiple small-scale games using Unity and Unreal Engine, from concept to release. • Collaborated in cross-disciplinary teams under tight deadlines, improving adaptability and problem-solving. • Participated in networking and promotional events to showcase prototypes and gather feedback from players. • Applied iterative design methods to improve player engagement, pacing, and overall game feel.
Beta Tester
GBTN network • Freelance
Aug 2022 - Jul 2024 • 1 yr 11 mos
Contribute to quality assurance processes for AAA games in closed beta phases (under NDA). My role focuses on structured testing, documentation, and clear communication with development and admin teams to ensure smooth test cycles and actionable feedback. Highlights: • Completed gameplay, UX, and performance tests within fixed timeframes and strict deadlines. • Identified and reported critical bugs, inconsistencies, and usability issues through detailed documentation. • Collaborated with admins and peers to coordinate testing sessions and group evaluations.