Alcune informazioni sono riportate in lingua inglese.
Chi sono
Hi, I’m a 3D animator and motion capture specialist. I specialize in turning raw video references into high-quality 3D animations (Video to FBX) and delivering production-ready, precise mocap clean-up.
Using Autodesk Maya, I fix critical errors that AI tools leave behind. I focus on ensuring flawless foot-locking (no foot sliding), removing joint jitter, and fixing bone flips so your animations work perfectly right away.
Whether you need assets for Unreal Engine, Unity, or custom rigs, I deliver studio-quality results.... Continua a leggere