a
antonimc

Antoni. V

@antonimc

Minecraft Java Developer

Costa Rica
Spagnolo, Inglese
Alcune informazioni sono riportate in lingua inglese.
Chi sono
Independent Minecraft Java Edition developer specializing in Forge, Fabric, Bukkit, Spigot, Paper, and Purpur. With 11 years of Minecraft experience, I have extensive knowledge of game mechanics, progression systems, balancing, and technical gameplay design. Specialized in Minecraft versions 1.0–1.18.2, while supporting projects up to 1.21.1. I create custom mods, plugins, mobs, bosses, dimensions, items, and server systems. I also provide bug fixing, optimization, compatibility support, and long-term project maintenance. https://github.com/AntoniMCbicoding... Continua a leggere

Competenze

a
antonimc
Antoni. V
offline • 
Tempo di risposta medio: 1 ora

Consulta i miei servizi

Game Mod
I will create custom minecraft forge mods, mobs, bosses
Oggetti ed Elementi
I will create custom minecraft texture and resource packs

Portfolio

Esperienza lavorativa

Self_Employed

Independent Minecraft Forge Developer

Self Employed • Lavoratore autonomo

Jan 2026 - Present5 mos

What I can do for you: Custom Mob AI & Behavior Multi-tier mob progression systems (Electric → Quantum → Ender-Quantum) Custom spawn conditions tied to third-party difficulty APIs (Scaling Health) Teleportation, charge-up mechanics, fuse detection, per-tick behavior via event handlers Permanent potion effects, attribute modification via SharedMonsterAttributes Boss Fight Systems Multi-phase boss fights with dynamic HP thresholds and stat scaling Phase transition broadcasts, per-phase buffs and breath effects Scaled attack intensity based on remaining HP (e.g. TNT rain 10→40) Spawner placement using trigonometric tower detection (End pillar geometry) Forge Event System EntityJoinWorldEvent, LivingDamageEvent, LivingDeathEvent, TickEvent Event priority management to avoid conflicts with other mods Clean handler registration and NBT-based entity tagging Third-party Mod Integration Scaling Health API (SHPlayerDataHandler.getDifficulty()) — direct integration, no reflection Soft-dependency compatible architecture Conflict prevention with mods like Scaling Health Blights Code Quality Null-safe attribute access (IAttributeInstance) Correct 1.12.2 package resolution (net.minecraft.entity.effect.EntityLightningBolt) Package structure organization (com.yourmod.Mobs, Config, Difficulty) Clean separation of concerns across handlers