
Antoni. V
Minecraft Java Developer
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Portfolio
Esperienza lavorativa
Independent Minecraft Forge Developer
Self Employed • Lavoratore autonomo
Jan 2026 - Present • 5 mos
What I can do for you: Custom Mob AI & Behavior Multi-tier mob progression systems (Electric → Quantum → Ender-Quantum) Custom spawn conditions tied to third-party difficulty APIs (Scaling Health) Teleportation, charge-up mechanics, fuse detection, per-tick behavior via event handlers Permanent potion effects, attribute modification via SharedMonsterAttributes Boss Fight Systems Multi-phase boss fights with dynamic HP thresholds and stat scaling Phase transition broadcasts, per-phase buffs and breath effects Scaled attack intensity based on remaining HP (e.g. TNT rain 10→40) Spawner placement using trigonometric tower detection (End pillar geometry) Forge Event System EntityJoinWorldEvent, LivingDamageEvent, LivingDeathEvent, TickEvent Event priority management to avoid conflicts with other mods Clean handler registration and NBT-based entity tagging Third-party Mod Integration Scaling Health API (SHPlayerDataHandler.getDifficulty()) — direct integration, no reflection Soft-dependency compatible architecture Conflict prevention with mods like Scaling Health Blights Code Quality Null-safe attribute access (IAttributeInstance) Correct 1.12.2 package resolution (net.minecraft.entity.effect.EntityLightningBolt) Package structure organization (com.yourmod.Mobs, Config, Difficulty) Clean separation of concerns across handlers