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Chi sono
A 3D rigging and animation specialist focused on making characters move the way they should. I build production-ready rigs and animations for humanoid, creature, and stylized characters using Maya, Blender, Unity, Unreal Engine, and Character Creator 4/5. My rigs include IK/FK switching, clean weight painting, and facial controls built for real-time engines. Every project is tested inside the target engine before delivery, so it actually works once it's in your hands. Send me your model and project details, and let's get it moving.... Continua a leggere