Aryan
Software Engineer End to End Development and Deployment
Competenze

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Portfolio
Esperienza lavorativa
React Native App Developer
Skidos • Full time
Jan 2023 - Dec 2025 • 2 yrs 11 mos
At Skidos, I worked as a React Native Developer where I was responsible for building, optimizing, and maintaining cross-platform mobile applications for both Android and iOS. I developed scalable and high-performance UI components using React Native and Expo, ensuring smooth user experiences across different screen sizes and devices. I worked extensively with state management (Context API), handled API integrations, implemented secure authentication flows, and optimized app performance by reducing re-renders and improving load times. I collaborated closely with designers and backend teams to convert product requirements into production-ready features. A major part of my role involved debugging complex mobile issues, fixing Android and iOS build errors, handling Play Store and App Store publishing, and ensuring apps met platform compliance guidelines. I also worked on caching strategies and local storage to improve app speed and reliability. This experience strengthened my ability to ship stable apps, resolve production-level issues, and support successful app releases, which I now offer to clients on Fiverr.
Unity Game Developer
Insanity Crew • Full time
May 2023 - Dec 2024 • 1 yr 7 mos
I worked as a Game Developer at Insanity Crew, where I was responsible for building and deploying multiple 2D and 3D games using Unity. I handled the complete game development lifecycle, from concept and implementation to testing and production releases across multiple projects. Key Responsibilities & Contributions • Developed 2D and 3D games using Unity with clean, scalable project architecture. • Built complete games from scratch, including gameplay mechanics, UI systems, and core game loops. • Implemented player controls, physics, animations, and game state management. • Used Unity Addressables for efficient asset management and optimized loading times. • Integrated in-game monetization systems such as ads and rewarded videos. • Worked with Unity services and third-party SDKs for analytics, crash reporting, and user insights. • Optimized game performance, memory usage, and frame rate across devices. • Debugged and fixed gameplay bugs, crashes, and release-only issues. • Prepared production-ready builds and handled deployment to Google Play Store and Apple App Store, including versioning and updates.