GODOT 3D ENVIRONMENT, TERRAIN, MAP, VFX AND CHARACTER RIGGING
Brasile
Inglese, Portoghese, Spagnolo
Alcune informazioni sono riportate in lingua inglese.
Chi sono
Here is Miguel, I’m a professional Godot developer specializing in 3D environment design, terrain creation, map development, VFX, and character rigging. I create immersive, optimized game worlds with detailed environments, functional terrain, polished visual effects, and properly rigged characters ready for animation and gameplay. Whether you need a complete 3D level, custom landscape, atmospheric VFX, or character setup, I focus on clean implementation, performance, and a cohesive visual style tailored to your project. Let’s bring your Godot game world to life with quality and precision.
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