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Chi sono
I’m a professional 3D artist specializing in custom game characters, 3D game assets, character rigging, weight painting, and game-ready models using Blender. I create clean, optimized 3D work for games, VRChat, Unity, Unreal Engine, and 3D projects, with strong attention to topology, deformation, detail, and functionality. Whether you need a character built from scratch, an existing model rigged and prepared for animation, or custom assets for your game, I focus on delivering clean, practical, and professional results tailored to your project.... Continua a leggere