I will create realistic metahuman with animation, rigging, in unreal engine5

A
ayden5_
A
ayden5_
Ayden
Alcune informazioni sono riportate in lingua inglese.

Informazioni su questo servizio

Do you need a lifelike, production ready MetaHuman character that performs beautifully in your Unreal Engine 5 project?


I will create realistic MetaHumans with full customization, professional rigging, animation, and complete scene setup perfect for games, cinematics, virtual productions, AI assistants, and virtual humans


Using the latest MetaHuman Creator and Unreal Engine 5 tools, I deliver high quality characters with natural movement and expressive facial performance


What I Offer:

  • Custom realistic MetaHuman creation
  • Advanced Control Rig setup and full body rigging
  • Professional animation & retargeting from Mixamo, Mocap, or custom
  • Facial animation & lip-sync using MetaHuman Animator or Live Link Face
  • Full MetaHuman scene setup
  • AI Assistant / Virtual Human integratio dialogue system, interactive behavior


Specialties:

  • Highly realistic characters suitable for AAA games and cinematic trailers
  • Expressive facial animations and natural lip synchronization
  • Virtual assistants and AI characters
  • Clean retargeting with minimal deformation


Message me before ordering with details about your needs

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Ayden

Your Character Deserves Better Movement

  • DaArgentina
  • Membro dagiu 2026
  • Tempo di risposta medio1 ora
  • Lingue

    Spagnolo, Inglese, Tedesco, Portoghese, Italiano
Hi, I'm Ayden. Need characters that move naturally and feel alive? I help game owners, companies, create high quality character animations, rigging, and retargeting for games, cinematics, and interactive projects. Using Unreal Engine and Mixamo, I deliver smooth animations, clean rigs, motion retargeting, and game ready character setups that save you time and improve your project's quality. I focus on clear communication, reliable delivery, and professional results. Whether you need a single animation, a complete character rig, or retargeted motion capture, I'm here to help