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Chi sono
I’m a 3D artist specializing in custom low-poly characters for games. I create optimized and fully game-ready models for Unity and Unreal Engine.
From concept to final asset, I deliver characters with proper topology, clean UVs and efficient polycount, ready for animation and real-time performance.
Custom low-poly characters
Rigged & game-ready files (FBX, OBJ)
Optimized for mobile, PC and indie games
Focused on quality, speed and clear communication.... Continua a leggere