
Benet A
Unity game development
Competenze

Consulta i miei servizi

Esperienza lavorativa
Zynga
Full time • 6 yrs 3 mos
Senior Technical Artist
May 2023 - Nov 2025 • 2 yrs 6 mos
Developed AI-powered automation systems using Generative AI to eliminate manual bottlenecks in integration and content pipelines, resulting in a 70% reduction in feature production time and significantly improved engineering throughput. Led and mentored a team of Mid-Level Technical Artists, overseeing Unity Editor Tool and Photoshop Plugin development and establishing scalable workflows that automated core game-pipeline processes across design, art, and engineering teams. Integrated 2.5D/3D Maya & Blender workflows into a predominantly 2D production environment.
Technical Artist
Apr 2021 - May 2023 • 2 yrs 1 mo
Implemented complete Frontend/UI systems for all game features and slot machines in Black Diamond Casino—owning the pipeline end-to-end from design specification through production delivery while coordinating across design, engineering, QA, and product teams. Translated complex feature requirements into scalable, reusable UI components, ensuring smooth integration, consistent performance, and fast iteration cycles. Managed and coordinated external vendor teams responsible for art and animation outsourcing.
Associate Technical Artist
Jul 2019 - Mar 2021 • 1 yr 8 mos
Learned and mastered the fundamentals of art integration, including exporting assets, creating optimized prefabs, and ensuring consistent visual quality across features. Built internal CRM support tools to streamline campaign setup and asset management, improving the speed and accuracy of live-ops delivery. Collaborated with designers, artists, and engineers to maintain clean pipelines, enforce naming/organization standards, and ensure smooth handoffs across teams.