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Chi sono
I’m a professional 3D character artist specializing in SFM model porting, GMod player models, Source Engine, rigging, and character conversion. I work with SFM, GMod, MMD/PMX, TF2, L4D2, CS2, and other 3D formats to deliver clean, functional, game ready models. From bone setup, weight painting, materials, and textures to facial flexes and model optimization, I focus on quality, accuracy, and reliable results. Let’s turn your character into a polished model ready for your project.... Continua a leggere