I will create stylized or realistic 3d characters for games

B
bonko505
B
bonko505
Bohdan B
Alcune informazioni sono riportate in lingua inglese.

Informazioni su questo servizio

I will create stylized or realistic 3D characters for games

About this gig

Looking for a professional 3D character artist to bring your idea to life?

You are in the right place!

I create high-quality custom 3D characters for games, animation, cinematics, VRChat, and metaverse projects. Whether you need a stylized hero, realistic character, low poly model, or AAA-quality asset, I can help you create a fully optimized and game-ready character.

What I Offer

  • Custom 3D Character Modeling
  • Stylized or Realistic Characters
  • Game-Ready Models for Unity & Unreal Engine
  • Low Poly & High Poly Models
  • Clean Topology & UV Mapping
  • PBR Texturing
  • Rigging & Basic Animation
  • FBX, OBJ, BLEND, GLTF formats
  • Weapons, Props & Accessories

Perfect For

  • Video Games
  • VRChat Avatars
  • Cinematics
  • Animation Projects
  • Metaverse Characters
  • NFT & Collectibles
  • Mobile Games

Why Choose Me?

  • Professional Quality Models
  • Fast Communication
  • On-Time Delivery
  • Friendly Revisions
  • Fully Custom Designs
  • Optimized for Performance

Software I Use

  • Blender
  • ZBrush
  • Substance Painter
  • Unreal Engine
  • Unity

Before Ordering

Please contact me before placing an order so we can discuss your project.

Preferenza per lo stile di consegna

Informa il freelance di eventuali preferenze o preoccupazioni relative all'uso di strumenti di IA nel completamento e/o nella consegna dell'ordine.

Scopri di più su Bohdan B

Bohdan B
  • DaUcraina
  • Membro danov 2022
  • Tempo di risposta medio1 ora
  • Lingue

    Ucraino, Inglese
I am a 3D Game Artist specializing in creating high-quality game-ready characters, environments, and assets for Unity and Unreal Engine. I handle full production workflow: modeling, sculpting, retopology, UV mapping, PBR texturing, and optimization. I have experience working with international clients and game studios on mobile, PC, VR, and cinematic projects. I focus on clean topology, optimized performance, and strong visual quality for real-time engines. Tools: Blender, ZBrush, Substance Painter, Unreal Engine, Unity.