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Chi sono
Hi, I’m a dedicated 3D Asset and Technical Artist specializing in a professional, industry-standard production pipeline: ZBrush, Maya, and Substance Painter.
I bridge the gap between high-poly digital sculpting and optimized, engine-ready performance. Whether you need hyper-detailed hard-surface props built from scratch, clean retopology with perfect edge loops, or flawless PBR bakes and textures, I deliver clean wireframes that run smoothly in Unreal Engine or Unity.
Let's turn your concepts into flawless game-ready assets!... Continua a leggere