I will develop advanced combat systems in unreal engine 5


Informazioni su questo servizio
** PLEASE CONTACT ME BEFORE ORDERING **
I specialize in designing responsive and modular combat systems that feel satisfying and scalable. With 4+ years of professional Unreal Engine experience, I've built combat systems for commercial PC titles and AA open-world projects.
** WHAT I CAN BUILD **
- Melee combo systems
- Lock-on targeting
- Parry, dodge, block mechanics
- Hit detection & damage systems
- Stamina management
- AI combat behavior
- Boss encounter logic
- Animation-driven responsiveness
- Data-driven balancing systems
** WHY CHOOSE ME? **
- 4+ years Unreal Engine experience (C++ & Blueprints)
- Shipped 3+ commercial Steam titles
- Designed full combat loops inspired by Soulslike systems
- Focus on responsiveness & game feel
- Clean, maintainable, designer-friendly systems
- Strong communication & structured development process
I do not just make it "work", I make it scalable and production-ready.
** MY PROCESS**
- Requirement Discussion
- System Architecture Planning
- Core Implementation
- Documentation & Delivery
Scopri di più su Ibad
Game Designer and Unreal Developer
- DaPakistan
- Membro daago 2023
- Tempo di risposta medio2 ore
- Ultima consegnacirca 12 ore
Lingue
Inglese, Urdu
Altri servizi della categoria Sviluppo videogiochi offerti da me
FAQ
Do you work in C++ or Blueprints?
Both. I use a hybrid approach depending on scalability needs.
Can you match a specific combat style (Sekiro, Soulslike, Hack & Slash)?
Yes. Provide references & assets and I’ll tailor mechanics and pacing accordingly.
Will this work in my existing project?
Yes, systems are built modular for easier integration.
Do you support multiplayer combat?
Available as an extra service (basic replication). Contact Before Order.
Can you polish my existing combat system?
I would have to analyze the current state of it and decide if I can refactor and improve responsiveness, structure or scalability

