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Chi sono
Hi! I’m a 3D artist who builds stylized low-poly game props in Blender. I focus on textured, game-ready assets, sometimes with a worn, gritty look. I hold the Abitur (German university entrance qualification) from a high school with a focus on design and media technology, where 3D modeling was a regular part of the courses. I keep building new projects in my free time. You get a clean model with sensible scale and textures, plus a rendered preview image. Tell me your style, size, and polygon budget, and I’ll turn it into a prop that fits your game. ... Continua a leggere