c
charlesellahvh

Charles

@charlesellahvh

Game ready pixel art with consistent quality

Stati Uniti
Inglese, Spagnolo, Francese, Tedesco
Alcune informazioni sono riportate in lingua inglese.
Chi sono
Hello Amazing Buyer, Im a results-driven Unreal Engine & Unity Game Developer with 6+ years of experience creating high-performance 2D/3D games for mobile, PC, console, and multiplayer platforms. I specialize in game design, level development, gameplay mechanics, UI/UX, optimization, bug fixing, and full-cycle game development. Skilled in Unreal Engine 5, Unity 3D, C++, C#, Blueprint scripting, VR/AR, and cross-platform deployment. I help startups, indie studios & businesses turn game ideas into polished, engaging & scalable gaming experiences that drive player retention and business growth.... Continua a leggere

Competenze

c
charlesellahvh
Charles
offline • 

Consulta i miei servizi

Creazione completa di giochi
I will do unreal engine game development, create unreal engine game, ue5 bleuprints
IU e UX
I will design UI UX design, hud, menu and programming for unreal engine or unity game

Esperienza lavorativa

Fiverr

Background in Digital Pixel Art and Game Asset Development

Fiverr • Freelance

May 2021 - Present5 yrs

I am a self-taught digital artist specializing in isometric pixel art and game-ready asset creation, with a strong focus on retro-style visuals designed for indie games and interactive projects. Over time, I have developed a workflow centered on producing clean, consistent, and functional pixel art that is not only visually appealing but also practical for real game development environments such as Godot. My experience includes designing a wide range of game assets, including isometric characters, NPCs, enemies, props, furniture, environmental objects, and modular tilesets. I pay close attention to perspective accuracy, pixel consistency, and readability, ensuring that every asset integrates smoothly within a game world. I also have experience building cohesive visual sets that maintain a unified style across multiple elements, which is essential for immersive game design. In addition to asset creation, I am familiar with game development pipelines, especially within Godot Engine, which allows me to optimize my work for easy implementation. This includes properly scaled sprites, organized file structures, and assets designed to be immediately usable in projects without additional editing. My understanding of how artists and developers collaborate helps me create assets that are both creative and technically efficient. I have worked on personal projects and collaborative concepts where I was responsible for designing full visual sets for game prototypes. These experiences helped me improve my ability to adapt to different themes, from classic retro RPG styles to more modern indie pixel aesthetics. I am comfortable working from detailed briefs as well as rough ideas, and I enjoy translating concepts into fully realized visual assets. My workflow emphasizes communication, iteration, and attention to detail. I regularly refine designs based on feedback to ensure they meet both artistic expectations and gameplay requirements.