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Chi sono
I'm a professional 3D Character Artist specializing in game-ready character modeling for Unity, Unreal Engine, Blender, and other game pipelines. I create high-quality stylized, realistic, low poly, and AAA characters with clean topology, optimized UVs, PBR textures, and optional rigging for smooth gameplay. Whether you're an indie developer, studio, or content creator, I deliver assets that are production ready and built to meet your project goals. I focus on clear communication, on time delivery, and premium quality.... Continua a leggere