I will rig stylized, realistic, or game ready humanoid characters in maya

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Imalka Sampath
Alcune informazioni sono riportate in lingua inglese.

Informazioni su questo servizio

Are you looking for a clean, animator-friendly rig for your humanoid 3D character in Maya?


I'm a professional Maya rigging artist with experience rigging a wide variety of human-like characters, including:


  • Stylized characters


  • Anime-style characters


  • Semi-realistic and realistic characters


  • Game-ready humanoid characters for Unreal Engine and Unity


Whether you're working on a game, short film, or animation reel, I can help make your character easy and fun to animate!


My rigging services include:


  • Custom skeleton setup


  • IK/FK systems


  • Clean control curves and naming


  • Proper skinning and weight painting


  • Game engine ready export (Unreal or Unity)


  • Facial rig (optional based on package)


  • Blend shape integration (if provided by the client)


Note: I currently rig only humanoid characters (two arms, four arms, two legs, human-like anatomy).


Before placing an order, please send me a message with your character model and animation goals. I'll review your requirements and suggest the best rig setup for your needs.


Let's bring your characters to life!

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Imalka Sampath
  • DaSri Lanka
  • Membro dagiu 2022
  • Tempo di risposta medio1 ora
  • Lingue

    Singalese, Inglese
Hi! I'm a 3D Rigging Artist specializing in Maya character rigging for animation and game development. I create clean, animator-friendly rigs that are ideal for stylized & realistic humanoid characters—perfect for use in Unreal Engine, Unity, or Maya-based animation workflows. I focus on: -Solid IK/FK systems -Clean controls and hierarchy -Game engine compatibility -Facial rigs and blend shape integration (if provided) My goal is to make animation as smooth and intuitive as possible for animators. Let’s collaborate and bring your characters to life! Message me anytime to discuss your project.

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