I will rig stylized, realistic, or game ready humanoid characters in maya


Informazioni su questo servizio
Are you looking for a clean, animator-friendly rig for your humanoid 3D character in Maya?
I'm a professional Maya rigging artist with experience rigging a wide variety of human-like characters, including:
- Stylized characters
- Anime-style characters
- Semi-realistic and realistic characters
- Game-ready humanoid characters for Unreal Engine and Unity
Whether you're working on a game, short film, or animation reel, I can help make your character easy and fun to animate!
My rigging services include:
- Custom skeleton setup
- IK/FK systems
- Clean control curves and naming
- Proper skinning and weight painting
- Game engine ready export (Unreal or Unity)
- Facial rig (optional based on package)
- Blend shape integration (if provided by the client)
Note: I currently rig only humanoid characters (two arms, four arms, two legs, human-like anatomy).
Before placing an order, please send me a message with your character model and animation goals. I'll review your requirements and suggest the best rig setup for your needs.
Let's bring your characters to life!
Scopri di più su Imalka Sampath
- DaSri Lanka
- Membro dagiu 2022
- Tempo di risposta medio1 ora
Lingue
Singalese, Inglese
Il mio portfolio
FAQ
What software do you use for rigging?
I use Autodesk Maya for all character rigging tasks.
Can I request a custom rig for a specific game engine like Unity or Unreal Engine?
Yes! I can prepare rigs that are compatible with both Unreal Engine and Unity. Please mention it before ordering.
Do you provide facial rigging?
Facial rigging is included in Standard and Premium packages. Let me know your needs, and I’ll tailor it for you.
Can you integrate blend shapes for facial animation?
Yes! If you provide the blend shapes with your character model, I can integrate them into the rig (available in Standard and Premium packages).
Do you rig animals or creatures?
At the moment, I only rig humanoid characters (with human-like body structure). Custom requests may be discussed case-by-case.

