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Chi sono
I am a 3D artist specialized in the creation and optimization of real-time game assets. I focus on professional UV mapping, PBR texturing, LOD creation, and developing optimized environments for Unreal Engine.
My goal is to deliver technically solid assets with clean topology and optimized performance, without sacrificing visual quality. I work with both aesthetics and in-engine performance in mind.
If you're looking for a technical artist focused on real game production, I’m ready to help take your project to the next level.
My portfolio https://www.artstation.com/forcame
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