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Chi sono
I’m David, a 3D Artist and Blockbench specialist with years of experience creating high-quality Minecraft and voxel-style assets. I design Roblox to Minecraft conversions, custom mobs, NPCs, weapons, props, and low poly game models optimized for Java, Bedrock, addons, and game projects. I also create detailed textures, animations, and marketplace-ready assets using Blockbench. My focus is clean, optimized, and game-ready models that bring your ideas to life across Minecraft, voxel, and indie game environments.... Continua a leggere