I will model and rig low poly 3d game characters for moba, action games, ue5 and unity


Informazioni su questo servizio
Need a low poly 3D hero for your MOBA, action game, or Roblox experience? I create stylized game characters built around your art style, combat role, and real time performance needs. Whether you need a recognizable playable hero, a dangerous enemy, or a memorable NPC, I focus on clear silhouettes, well defined armor and weapons, clean geometry, and proportions that remain readable during gameplay.
WHAT I OFFER
- MOBA heroes and playable characters
- Action game protagonists
- Roblox game characters
- Enemy and boss characters
- RPG NPCs and supporting characters
- Modeling from concept art or references
- Custom armor, outfits & costumes
- Weapons, shields & accessories
- Distinctive silhouettes & proportions
- Low poly mesh optimization
- Clean topology
- UV mapping and unwrapping
- Texturing & materials
- Character rigging and skinning
- Humanoid skeleton setup
- Idle, attack & hit animations
- FBX export
- Unity and Unreal Engine assets
- Roblox character assets
WHY ME?
- Consistent art style
- Real time optimization
- Clear communication
TOOLS
- Blender, Roblox Studio, Unity, Unreal Engine 5
FILES
- .BLEND, .FBX, .OBJ, .STL, .PNG, .TGA
Send your references, target platform, and character requirements before ordering.
Preferenza per lo stile di consegna
Informa il freelance di eventuali preferenze o preoccupazioni relative all'uso di strumenti di IA nel completamento e/o nella consegna dell'ordine.
Scopri di più su David
3design
- DaFrancia
- Membro daago 2026
Lingue
Francese
FAQ
Can you match my game's existing character art style?
Yes. Share your concept art, reference images, or existing game characters, and I can match the visual style, proportions, colors, and level of detail.
Can you create a character that works with my existing game skeleton?
Yes. Please provide your skeleton or rig specifications before ordering so I can confirm compatibility with your existing animation workflow.
Can you create a hero with separate weapons, armor, or interchangeable parts?
Yes. I can model separate weapons, armor pieces, and modular character parts based on your requirements. Please specify which parts must be interchangeable.
Can you keep the character within my game's polygon budget?
Yes. Share your target polygon count, camera distance, and performance requirements so I can plan the mesh complexity around your game.
Can you create multiple characters that look consistent as a game roster?
Yes. I can follow shared references, proportions, materials, and art direction to help maintain visual consistency across heroes, enemies, and NPCs. Contact me to discuss multi-character projects.

