Modellerò texture, luce, ambiente, arte e color grading in nuke

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Deena
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Il mio punto forte è la creazione di asset, partendo dalla modellazione in Maya, texturing in Mari e Substance Painter fino al compositing in Nuke. Con una chiara comprensione di Topology e UV. Creazione di texture fotorealistiche da zero e tramite proiezione.

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Deena
  • DaEgitto
  • Membro daott 2025
  • Tempo di risposta medio1 ora
  • Lingue

    Arabo, Inglese
I specialize in modeling, texturing and environment. I hold a Bachelor’s degree in Graphic design from Faculty of Fine Arts, Alexandria University. After graduation I was awarded a 9-month scholarship from Information Technology Institute where I studied 3D Art. Regarding professional experience, I worked in Aroma Designs and Solutions after graduating the scholarship. I took part in the 3D assets creation and texturing team. My work was featured in multiple Egyptian movies that were screened in cinemas, as well as series and ads. I have recently graduated from Think Tank Training Centre

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