I will build a pre code authority gdd for your mechanics
Game Systems Architect
Informazioni su questo servizio
Programmers need exact parameters, not design intent.
"The combat should feel weighty" is not a specification. A specification is: base
stamina pool 100, heavy attack costs 25, parry window 3 frames at base Attunement
expanding 1 frame per tier, damage formula = (Weapon Attack x Skill Multiplier) +
(Primary Stat x 0.6), positional back-attack modifier 2.0x, zero RNG variance.
That is what I write. Numbers. Formulas. Named interactions. Specific conditions.
A document your coding team opens and knows exactly what to build.
WHAT YOU RECEIVE:
Technical specification covering your mechanics math formulas, state logic, UI
integration points, edge case handling, and accessibility architecture. Every
decision includes design rationale so your team implements intelligently.
BEST FOR: Solo developers and studios ready to begin coding who need the
deterministic blueprint first. No guesswork handed to your team.
Lingua:
Inglese
Preferenza per lo stile di consegna
Informa il freelance di eventuali preferenze o preoccupazioni relative all'uso di strumenti di IA nel completamento e/o nella consegna dell'ordine.
FAQ
What if I only have a rough idea of my combat system?
That is fine. Part of the specification process is formalizing rough intent into deterministic rules. I ask targeted questions before I begin writing.
Can you work in any engine?
Yes. The pre-code document is engine-agnostic — it specifies behavior and math, not implementation. Your developers decide how to build it.
What if I need changes after delivery?
Revisions are included per package. If you need additional revision passes beyond what is included, I offer them as an add-on service.
What is the difference between this gig and Gig 1 — the Diagnostic Audit?
The Diagnostic audits what you already have. This gig builds a specification from scratch. If your systems exist but have problems, start with the Diagnostic.
