
Demilade
3D Character Artist, SFM, MMD, VRChat and Avatar Specialist
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3D Character & Avatar Artist
VR Expert • Full time
Sep 2021 - Present • 5 yrs 1 mo
Specialized 3D character artist focused on creating, converting, and optimizing models for SourceFilmmaker (SFM), MMD, Garry's Mod (GMod), Left 4 Dead 2 (L4D2), and Team Fortress 2 (TF2). Skilled in rigging, texturing, and porting character models between engines while preserving quality, proportions, and physics accuracy. Extensive experience customizing VRChat avatars sourced from Booth, Gumroad, and Jinxxy, including outfit swaps, avatar edits, and full upgrades (adding toggles, physics, blendshapes, and shader improvements). Skilled in sculpting original furry avatars, fursonas, and anthro characters from scratch, optimized for both PC and Quest platforms to ensure smooth performance without sacrificing visual quality. Also experienced in setting up and calibrating VSeeFace and Warudo avatars, including ARKit blendshape configuration, viseme setup for accurate lip-syncing, dynamic bone/physics tuning, and facial expression rigging for realistic, expressive tracking during streaming and VTubing use. Delivered 100+ custom models and avatar projects for clients worldwide, maintaining high satisfaction through clean topology, optimized file sizes, and responsive client communication. Proficient in Blender, Unity, VRChat SDK3, Source Engine tools, and various avatar optimization plugins. Skills: 3D character model, SFM model, source filmmaker, MMD model, GMod model, VRChat avatar, VRChat avatar edit, avatar upgrade, custom VRChat avatar, furry avatar, fursona, anthro character, Quest avatar, Quest optimization, avatar optimization, Booth avatar, Gumroad avatar, Jinxxy avatar, outfit swap, VSeeFace avatar, Warudo avatar, ARKit blendshapes, facial rigging, viseme setup, avatar physics, dynamic bones, avatar rigging, 3D character artist, VTuber avatar, VTuber model, Blender, 3D Modeling, Character Rigging, Avatar Optimization, VRChat SDK3, Unity, ARKit Blendshapes, Facial Rigging, Texturing, Source Engine (SFM/GMod), Quest Optimization, Shader Editing, Physics