I will create ps1 style low poly 3d game props for your retro or horror game


Informazioni su questo servizio
Need props for a retro PSX / PS1-style game? I make low-poly 3D props with small pixel textures that look right with point/nearest filtering.
What you get for every prop:
- Low triangle count (about 300-1,500 tris)
- One mesh, one material, real-world scale in metres
- Pivot at the base (hanging props: at the top)
- 256 px texture, 64 colours, no normal maps
- GLB, FBX, OBJ+MTL and PNG, works in Unity, Godot and Unreal
- A 4-angle preview render before delivery
Good for: horror, survival, fishing villages, graveyards, dungeons, cabins, junk and clutter.
How it is made (please read): I use AI 3D generation (Meshy, paid plan with commercial rights) for the base mesh and texture. Then every prop is cleaned up and checked by me: scale, pivot, texture size, palette, and rejecting bad results. You get AI-assisted work, not hand-sculpted models. If you need 100% hand-made work, please message me first.
Not included: characters, rigging, animation, exact copies of existing game assets or brands.
Send me a list of props and a few reference images, and I'll match your style.
Preferenza per lo stile di consegna
Informa il freelance di eventuali preferenze o preoccupazioni relative all'uso di strumenti di IA nel completamento e/o nella consegna dell'ordine.
Scopri di più su Dennis H
Sales and Customer Service Representative
- DaNorvegia
- Membro dadic 2022
Lingue
Norvegese, Inglese
FAQ
Is this made with AI?
Yes. Base mesh and texture are generated with Meshy AI (paid plan, commercial use allowed). Each prop is then cleaned up and checked by a person before delivery. If you need no-AI work, please tell me before you order.
Can I use the props in a commercial game?
Yes, royalty-free in your games. You cannot resell the models as an asset pack. In some countries purely AI-generated content may not be protected by copyright, so exclusive copyright cannot be promised.
Which engines does this work with?
Unity, Godot and Unreal (and Blender). Set texture filtering to Point/Nearest for the PS1 look. A short import note comes with every delivery.
Can you match my existing art style?
Send 2-5 reference images (game screenshots are best). I match colours, texture size and level of detail as closely as I can.
Do you make characters or rigged/animated models?
Not in this gig. Props and objects only.
What counts as a revision?
A change to the same prop: colour, shape detail, size or a fresh regeneration. A completely different object is a new prop.
What if a prop just does not work?
If I cannot get a result I am happy with, I tell you before the deadline and you can swap it for another prop or get a partial refund through Fiverr.

