I will do blender rig and game character setup for unreal engine and unity

D
desm0nd_23
D
desm0nd_23
Desmond
Alcune informazioni sono riportate in lingua inglese.

Informazioni su questo servizio

Blender rig and game character setup service for Unreal Engine and Unity building clean, production-ready character rigs that import correctly into both engines and work with standard animation systems from day one.


Service includes:

  • Blender rig built to game character pipeline specifications
  • Character rig with correct bone hierarchy and engine-compatible naming
  • IK and FK controls for arms and legs
  • Spine, neck, and root bone configuration
  • Finger and facial bone setup on request
  • Unreal Engine IK Rig and retargeter setup for animation reuse
  • Unity rig testing with standard Humanoid animation packs
  • FBX export tested and confirmed importing correctly in both engines
  • Weight painting for smooth, pinch-free deformation at every joint


Suitable for humanoid characters, stylized game characters, VTuber avatars, and any game character needing a production-ready blender rig for Unreal Engine or Unity.


Software: Blender | Unreal Engine 5 | Unity

Output: .blend / FBX / engine project files


Please message before ordering for non-humanoid creatures, very complex character anatomy, or full mocap pipeline setups.

Preferenza per lo stile di consegna

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Desmond

Blender Character Rigging for Unreal and Unity

  • DaRegno Unito
  • Membro damag 2026
  • Lingue

    Italiano, Inglese, Spagnolo, Francese, Tedesco, Olandese, Portoghese
I specialize in Blender character rigging and game-ready skeleton setup for Unreal Engine and Unity. I create custom rigs, Rigify setups, skeletal rigs, weight painting, and optimized FBX exports for game development. Whether you need a new character rig, game-ready skeleton, or export-ready assets, I deliver clean, animation-ready rigs compatible with UE5 and Unity.