I will do game ready rig in blender with rigify for ue5 and unity character

D
desm0nd_23
D
desm0nd_23
Desmond
Alcune informazioni sono riportate in lingua inglese.

Informazioni su questo servizio

Game ready rig service using Rigify in Blender building production-ready character rigs with proper IK/FK controls, clean weight painting, and confirmed game engine compatibility for UE5 and Unity character projects.


Service includes:

  • Rigify metarig setup matched to the character's proportions
  • Full Rigify rig generation with IK/FK switching and custom bone shapes
  • Deform bone extraction for clean game ready rig FBX export
  • Blender rigging weight painting for smooth joint deformation throughout
  • Rigify face rig setup for facial controls on request
  • UE5 IK Rig and retargeter setup for animation library compatibility (Premium)
  • Control rig removal for clean engine FBX without animator-only controls


Suitable for humanoid characters, stylized game characters, and any character needing a properly configured Rigify game ready rig for UE5 or Unity.


Software: Blender | Unreal Engine 5 | Unity

Output: .blend / FBX / engine project files


Please message before ordering for creature rigs, non-humanoid characters, or full mocap pipeline configurations.

Preferenza per lo stile di consegna

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Desmond

Blender Character Rigging for Unreal and Unity

  • DaRegno Unito
  • Membro damag 2026
  • Lingue

    Italiano, Inglese, Spagnolo, Francese, Tedesco, Olandese, Portoghese
I specialize in Blender character rigging and game-ready skeleton setup for Unreal Engine and Unity. I create custom rigs, Rigify setups, skeletal rigs, weight painting, and optimized FBX exports for game development. Whether you need a new character rig, game-ready skeleton, or export-ready assets, I deliver clean, animation-ready rigs compatible with UE5 and Unity.