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Chi sono
I’m a 3D artist specializing in character design for games, creating realistic and stylized 3D characters that are fully optimized for Unreal Engine and Unity. I craft game-ready models with detailed 3D character sculpting, retopology, texturing, and rigging using ZBrush, Blender, and Substance Painter. Whether you need a hero, NPC, or boss, I deliver AAA-quality 3D game characters that fit your art style and enhance gameplay. Perfect for developers seeking low poly characters and rigged 3D models.... Continua a leggere