
Molo Dimolo
Audio designer and music composer
Competenze

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Portfolio
Esperienza lavorativa
Sound designer and music composer
Bini Games • Full time
May 2023 - Present • 3 yrs
Creating all sounds and music with subsequent implementation in the game engine. Managing outsourced sound designers. Audio Team Management: Coordination and leadership of small audio teams, overseeing workflows from initial concept to final delivery. I manage task distribution, maintain high-quality standards, and ensure seamless communication between the audio department and other stakeholders. Audio Implementation & Optimization: Advanced preparation and optimization of audio assets to ensure seamless audio implementation within game engines or digital platforms, focusing on technical performance and stability. Audio Mixing: Professional-grade balancing of music, sfx, and voiceover (VO). I utilize frequency carving and dynamic processing to achieve broadcast-quality clarity and spatial separation. Custom SFX & Foley Production: Design and recording of unique sound assets and organic foley textures. Every asset is meticulously tailored to visual movements, environmental contexts, and the specific "feel" of the project. Original Music Composition: Development of bespoke original music scores. I focus on creating melodic and atmospheric themes designed to heighten narrative pacing and maximize emotional impact.
Sound designer and music composer
Playgendary • Full time
Feb 2022 - Oct 2022 • 8 mos
Creating music and SFX for mid-core and hypercasual games, implementing in Unity. Custom SFX & Foley Production: Creation of unique sound assets and organic foley textures tailored to visual movement and environmental context. Original Music Composition: Development of original music scores designed to enhance narrative pacing and emotional impact. Comprehensive Audio Mixing: Professional balancing of music, sfx, and voiceover (VO) to ensure broadcast-quality clarity and frequency separation. Audio Implementation & Optimization: Preparing and optimizing audio assets for seamless audio implementation within game engines or digital platforms.
Sound designer and music composer
Voki games • Full time
Jul 2020 - Jan 2022 • 1 yr 6 mos
Audio Implementation: Asset optimization and integration for game engines and digital platforms. Audio Mixing: Multichannel balancing of music, SFX, and VO for broadcast and web. Sound Design & Foley: Custom SFX creation and Foley recording for in-game events and promo. Music Composition: Original score development and melodic arrangement. Audio Engineering: Frequency carving, dynamic processing, and rhythmic synchronization.
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Valutazione dettagliata
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Ordina per
kvadym

Ucraina
Excellent experience! The seller delivered 5 distinct, high-quality tap variations for my mobile app. Each sound was clean, perfectly edited, and had a great 'feel' to it. It’s clear they understand the psychology of UI sound design. Communication was smooth, and the delivery was fast. Highly recommended for any app developer!
stariy_melnik

Ucraina
Dimolo handled the task perfectly. In record time, he built an incredible foundation that we used as our starting point moving forward. He is very open to experimentation and exploring various creative solutions. I recomend him as professional sound designer!
jetchopper

Ucraina
I cannot recommend Dimolo enough! I needed a specific sound for my project, and the final result completely exceeded my expectations. Dimolo possesses an incredible sense of musicality; he didn't just deliver a track, he captured the exact emotion I was looking for. On top of his artistic talent, his...

vyhan_motion

Spagna
One of the best sound desighner that i've seen in this platform

pl_audio
Cliente abituale

Polonia
Fast and great work, thank you! Can recommend as an audio producer
