
Dima Zed
Vetted Pro
Professional Game Developer
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Game Engineer
Team 17 • Full time
May 2025 - Present • 1 yr 3 mos
Worked across Thomas & Friends, Disney Colouring World, and Sesame Street Games Club, contributing to new game development, live product improvement, and internal tools programming. My work included building new games from scratch for Sesame Street Games Club, polishing and improving existing games on Thomas & Friends, and delivering product, UX, and UI improvements for Disney Colouring World. I also developed internal tools across multiple projects to improve team workflows, reduce friction, and support faster, more reliable development.
Game Developer
Zynga • Full time
Mar 2022 - May 2025 • 3 yrs 2 mos
FruitFall As a Game Developer in the New Games Team, I helped build FruitFall from the ground up as part of a small development team. My work covered full-cycle game development and tools programming, contributing to both the core gameplay experience and the internal workflows that supported development. During the project, I developed and integrated tools that improved team efficiency, streamlined iteration, and supported smoother collaboration across development. The role strengthened my experience in building gameplay systems as well as practical tools that helped the team deliver more effectively. Merge Magic I worked on Merge Magic, where I developed new features, improved existing systems, integrated content and features from external sources, and contributed to tools development to support production. Pirate Evolution As a Game Developer on Pirate Evolution, I contributed to the development of new features, refined existing systems, and helped improve the overall game architecture.
Game Programmer
Kuuhubb Oy • Full time
Nov 2018 - May 2019 • 6 mos
Worked on Tiles & Tales, contributing to the project from the ground up. My primary focus was on developing and improving level design tools, helping designers create, test, and iterate on gameplay levels more efficiently. This work supported the wider development pipeline by improving workflow efficiency and making level production more reliable.
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redicionstudio

Germania
Working with Dima was an absolute pleasure from start to finish. He developed a complex and ultra-smooth character controller that turned out exactly how I wanted. Throughout the project, he was communicative, creative, and always found smart solutions to any challenges that came up. I can fully recommend...
Risposta del venditore
dennisbruber

Stati Uniti
You will not go wrong if you select Dima Zed for your Unity Dev needs! Dima was sooooo helpful! Even suggested better solutions than what I was asking for. Communication was amazing. He's very proactive. Very knowledgeable. And I can't wait to work with him again!!! Definitely a rockstar at what he does!!!...
blkdublin

Stati Uniti
blkdublin

Stati Uniti
Really fun and good interaction. Great knowledge of gaming and building. scripting knowledge was amazing. answered all my questions and more.

j_nakata

Filippine


