I will create 3d character rigging in maya, unity, blender, unreal


Informazioni su questo servizio
I create custom rigs for 3D characters and creatures designed to be stable, animator-friendly, and ready for real production. My goal is simple: you focus on animating not fixing technical issues.
Full body rig for humanoids, creatures, or stylized characters
Smooth IK/FK switching systems
Clean, organized, easy-to-use controls
Advanced foot roll system (toe, heel, roll controls)
Detailed hand and finger controls
Facial setup (joint-based or blendshapes, depending on your needs)
Optimized for clean export to game engines
Ready for animation or motion capture retargeting
Every character is different. Please send your model and project details before ordering so we can define the best setup for your needs.
Final pricing depends on character complexity and technical requirements.
Scopri di più su dontaco10
- DaMessico
- Membro dagiu 2022
- Tempo di risposta medio1 ora
- Ultima consegna1 mese
Lingue
Spagnolo, Inglese
Il mio portfolio
FAQ
can my rigg be used in blender?
the skeleton and blendsheps will still work, but the controls will be disconnected and will be useless, if you want a rigg for blender comment it before ordering it
will the rigg work in unity or similar software?
if you want your rigg to work in other software, please comment before ordering, as several functions will stop working when converting it to fbx.

