Alcune informazioni sono riportate in lingua inglese.
Chi sono
a 3D Game Environment, Weapon, and Prop Artist with 10 years of industry experience, specializing in next-generation hard-surface assets. My core focus is weapons, vehicles, and environment props. I can independently handle the full pipeline, from concept interpretation, high-poly modeling/sculpting, low-poly retopology, UV layout, and baking to PBR texturing, engine integration, look development, and performance optimization.... Continua a leggere