Alcune informazioni sono riportate in lingua inglese.
Chi sono
Independent Roblox developer working as omonkey. I script gameplay systems, wire up UI and build backend infrastructure in Luau for live games, not prototypes.
I run 4 published Roblox games and 6 groups, the largest with 1.7M and 904K members, so my work is on experiences already carrying real player load. That means clean, optimised systems that survive concurrency.
Where I differ from most Roblox scripters is the backend: Roblox Open Cloud APIs and custom datastore layers backed by external databases such as MongoDB, for when DataStoreService alone is not enough.... Continua a leggere