I will create 2d game pixel art character sprite idle animation walk cycle sprite sheet

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edutpixel
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edutpixel
Jude OC
Alcune informazioni sono riportate in lingua inglese.

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Your player character should move like it belongs in the game, not like a placeholder dragging across the screen. I hand-pixel and animate sprites for 2D games: idle, walk and run loops with a consistent silhouette, so the character reads clearly at actual game size.


You get transparent PNGs, one aligned sprite sheet where every frame is the same size, a GIF preview, and the Aseprite source with named layers and palette.


Send references, target resolution and frame count. I reply with a frame plan and confirm the sprite size before drawing. One checkpoint on the first frame settles the walk pacing before I animate the rest.


Scope: one character, one direction. Extra directions and actions are quoted per animation, never counted as a revision.


Message me your character idea, engine and deadline for a fixed quote.



Preferenza per lo stile di consegna

Informa il freelance di eventuali preferenze o preoccupazioni relative all'uso di strumenti di IA nel completamento e/o nella consegna dell'ordine.

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Jude OC

2d game artist

  • DaStati Uniti
  • Membro danov 2026
  • Lingue

    Inglese, Francese, Spagnolo, Tedesco, Olandese
I have drawn and animated 2D pixel art since 2017, working with indie studios and solo developers through Upwork and Fiverr on character sprites, walk and run cycles, sprite sheets and full character sets. I run a small dedicated art team, so a full cast can be delivered without the usual back-and-forth. Every order starts with a frame plan and one approved test frame before the animation is drawn. You receive transparent PNGs, an aligned sheet, a GIF preview and the Aseprite source. Unity, Godot, GameMaker and RPG Maker ready. Message me your reference and engine.