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Chi sono
I create photorealistic 3D environments and architectural visualizations that look believable, immersive, and ready to impress. Using Blender, 3ds Max, Substance Painter, Megascans, and Unreal Engine, I build high-end interiors, exteriors, cinematic scenes, and realistic spaces with strong attention to lighting, materials, and atmosphere. My goal is simple: turn your ideas into visuals that feel alive, sell the experience, and elevate your project. Expect clean communication, professional workflow, and premium-quality results from concept to final delivery.... Continua a leggere