I will rig3d for,interactive ai threejs,arkit52,face mocap,viseme,livestream,glb,avatar

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erinayomide
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erinayomide
Erinmide
Alcune informazioni sono riportate in lingua inglese.

Informazioni su questo servizio

Hello

You're welcome here


I am Erinmide! I'm a professional rigger, I rig3d character for wonder dynamic, blendshapes, arkit52, face expressions, lips sync in daz3d studio, unreal engine, maya, blender, 3ds max and others


My rigging details are essential for game, film, live link face, streaming, vrchat, website/app, and poses for print

  • UE5 Mannequin Skeleton Rigging - Ideal for Unreal Engine integration
  • VRChat/VRM Basic Setup in Unity - Prepares your model for quick use
  • Advanced Face Rig for VRM (Apple ARKit 52 Blendshapes) - Enables iPhone face tracking for realistic expressions


Rigging Properties:

  • Joints
  • Controls
  • IK Handles
  • Fk Handles
  • Blendshapes
  • Skinning



My Expertise:

  • Maya: Industry-standard rigging software for precise control and complex character setups.
  • IClone: Streamlined character rigging for efficient workflows and fast turnaround times.
  • Unreal Engine & Unity 3D: Integration of your rigged characters into popular game engines for seamless animation and interactivity.
  • Mixamo: Integration with Mixamo's online auto-rigging service for efficient character retargeting.


Why choosing me?

  • Unlimited revisions
  • Good communication
  • Fast delivery




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Erinmide

3d Model,Rigging

  • DaColombia
  • Membro daott 2026
  • Lingue

    Italiano, Inglese, Spagnolo, Francese, Tedesco
Hi, I am Erinmide ! Are you looking for a clean, animator-friendly 3D rig for your game, film, or commercial? I am a professional 3D Technical Artist specialized in character and mechanical rigging. I can help you build a realistic 3D talking head, Meta Human, and digital human avatar for Unreal Engine 3D projects, animation, and virtual production,faceform,R3DS wrap, facial rig I focus on creating realistic 3D faces with clean details and proper facial rigging to suit your project. Whether you have a face scan, 3D head, or existing character, I can help you achieve the result you need.