
Ernest Roch
I am a pro 3D character modeler who turns any idea into a character
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Senior 3D Character Artist
Aesir
Mar 2022 - Oct 2022 • 7 mos
I lead character production from concept interpretation to final delivery, creating realistic and stylized characters, creatures, and miniatures for games, animation, VR, and 3D printing. I work closely with concept artists, riggers, animators, and clients to turn ideas into polished, production-ready models with clean topology, accurate anatomy, and optimized UVs and textures. I built a streamlined workflow that speeds up delivery without lowering quality, and I became the go-to artist for complex characters and tight deadlines. My models integrate smoothly into Unreal Engine and Unity and perform well in real time. I have earned consistently strong client feedback, built lasting relationships, and won repeat projects from clients who return for every new production. I also mentored junior artists, improved team pipelines, and helped set quality standards for modeling, retopology, and texturing across projects. My work has helped bring memorable heroes, creatures, and stylized designs to life.