
Eshal
Low Poly Character Prop Designer Game Asset Creator
Competenze

Consulta i miei servizi


Esperienza lavorativa
3D Artist / 3D Modeler
Freelance Web Designer • Freelance
Aug 2024 - Present • 2 yrs 1 mo
As a freelance 3D Artist and Blender specialist, I create high-quality low poly and stylized 3D models for game development, animation, and interactive experiences. I work with indie developers, studios, and content creators to transform ideas, sketches, and reference images into optimized, game-ready assets. My expertise includes 3D character modeling, game assets, props, environments, hard surface modeling, UV mapping, texturing, and asset optimization. Every model is built with clean topology, efficient polygon counts, and organized geometry to ensure smooth performance in Unity, Unreal Engine, Roblox, and other game engines. I focus on producing visually appealing assets that balance quality and performance for PC, mobile, and VR projects. Throughout my freelance career, I have completed custom 3D models for a variety of genres and art styles, including fantasy, sci-fi, cartoon, stylized, and retro low poly designs. I collaborate closely with clients to understand their project goals, provide regular progress updates, and deliver assets that meet both artistic and technical requirements. I am committed to clear communication, attention to detail, and on-time delivery. Every project is handled professionally, from concept to final export, with a focus on accuracy, creativity, and client satisfaction. Whether you need a single character, environment assets, props, or a complete collection of game-ready models, I strive to deliver reliable, high-quality work that helps bring your vision to life.
3D design
Design Bundles • Part time
May 2025 - Jun 2025 • 1 mo
As a 3D Artist, I created high-quality stylized and low poly 3D assets for game development using Blender. My responsibilities included modeling characters, props, environments, and interactive objects while maintaining clean topology, optimized polygon counts, and efficient UV layouts for real-time performance. I collaborated with designers, developers, and artists to ensure assets met the project's artistic direction and technical requirements. I prepared game-ready models for implementation in game engines, refined assets based on team feedback, and contributed to maintaining consistent visual quality throughout production. I focused on optimization, texturing, asset organization, and delivering reliable results within project deadlines while supporting the overall development pipeline.