I will build a game ready rig with custom rig controls in blender


Informazioni su questo servizio
A game ready rig has to survive the trip into the engine, not just look good in the viewport. I build rigs in Blender and Cinema 4D with clear rig controls and test the import, so you arent debugging bones at 2 a.m.
What you get:
- Game ready rig with a clean, engine-friendly hierarchy
- Custom rig controls for fast posing
- Vehicle rig setups for wheels, steering, and moving parts
- Import test in your target engine before delivery
How it works:
- Send your model and your target engine and software
- I build the skeleton and deformation
- I add controls and test the import
- You get the rig, FBX export, and short notes
I've built vehicle rigs for Unreal vehicle physics, so I know what the engine expects from a rig.
Message me first if you need both Blender and C4D files so I can scope Premium correctly.
Scopri di più su Felix
3D Rigging and Animation for Characters, Creatures, Props and Vehicles
- DaRegno Unito
- Membro daset 2026
Lingue
Italiano, Inglese, Spagnolo, Francese, Tedesco
Il mio portfolio
FAQ
What does game ready rig mean?
A rig with a clean hierarchy, sensible bone counts, and an export that imports into the engine without fixing.
Can you rig vehicles as well as characters?
Yes. Wheel count and moving parts affect scope, so mention them before ordering.
Do you work in Cinema 4D and Blender?
Both, including delivery in each on Premium.
Which engines do you test in?
Unreal and Unity imports, depending on your target.
What file formats do you deliver?
FBX by default, with native .blend or .c4d on request.

