I will build a game ready rig with custom rig controls in blender

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Felix
Alcune informazioni sono riportate in lingua inglese.

Informazioni su questo servizio

A game ready rig has to survive the trip into the engine, not just look good in the viewport. I build rigs in Blender and Cinema 4D with clear rig controls and test the import, so you arent debugging bones at 2 a.m.


What you get:

  • Game ready rig with a clean, engine-friendly hierarchy
  • Custom rig controls for fast posing
  • Vehicle rig setups for wheels, steering, and moving parts
  • Import test in your target engine before delivery


How it works:

  • Send your model and your target engine and software
  • I build the skeleton and deformation
  • I add controls and test the import
  • You get the rig, FBX export, and short notes


I've built vehicle rigs for Unreal vehicle physics, so I know what the engine expects from a rig.


Message me first if you need both Blender and C4D files so I can scope Premium correctly.

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Felix

3D Rigging and Animation for Characters, Creatures, Props and Vehicles

  • DaRegno Unito
  • Membro daset 2026
  • Lingue

    Italiano, Inglese, Spagnolo, Francese, Tedesco
I specialize in 3D modelling, rigging, and animation for games and digital projects. I create custom creature rigs, game-ready character rigs, prop animations, and vehicle rigs with functional suspension systems. Using Blender and Cinema 4D, I build clean rig controls that make animation easier and improve asset integration into game engines. Whether you need a character, animal, prop, or vehicle rig, I focus on reliable setups tailored to your project's requirements.

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