I will model and texture optimized 3d game assets

F
fer_lernoud
F
fer_lernoud
FernandoL
Alcune informazioni sono riportate in lingua inglese.

Informazioni su questo servizio

Are you looking for high-quality, game-ready 3D props optimized for real-time engines?

I create professional 3D assets for games using Blender, ZBrush, and Substance Painter. Whether you need stylized or realistic props, I deliver clean topology, efficient UV layouts, and fully textured PBR materials ready for Unity or Unreal Engine.

What I offer:

Game-ready 3D props

High to low poly workflow

Clean topology and optimized polycount

Full PBR texture sets (Albedo, Normal, Metallic, Roughness, AO)

Organized files and proper naming conventions

Multiple export formats (FBX, OBJ, PNG, etc.)

I can create:

Weapons

Furniture

Environment props

Stylized objects

Hard surface props

Before ordering, please message me to discuss your project.

Lets bring your game world to life.

Preferenza per lo stile di consegna

Informa il freelance di eventuali preferenze o preoccupazioni relative all'uso di strumenti di IA nel completamento e/o nella consegna dell'ordine.

Scopri di più su FernandoL

FernandoL

3D Artist

  • DaArgentina
  • Membro dafeb 2026
  • Tempo di risposta medio1 ora
  • Lingue

    Spagnolo, Inglese
Junior 3D Artist focused on creating game-ready props and stylized assets for indie video games. I work primarily with Blender, ZBrush, and Substance Painter, developing clean models, optimized topology, and PBR textures suitable for real-time environments. My work emphasizes strong silhouettes, visual clarity, and production-ready assets. I studied Video Game Design at Escuela Da Vinci (2017–2022), where I developed a solid foundation in game production and 3D asset pipelines. Currently seeking remote opportunities as a Junior 3D Artist or Prop Artist within indie game studios