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Chi sono
Hi there! 👋
I’m a 3D Character Artist & Modeler with a passion for creating realistic, game-ready models for Unreal Engine 5, Unity, and DAZ3D. I specialize in character design, retopology, rigging, and PBR texture creation, ensuring every model I deliver is visually stunning and technically optimized for real-time performance.
Using industry-standard tools like Blender, ZBrush, Maya, and Substance Painter, I bring ideas to life — from concept to fully rigged, animation-ready assets. Whether it’s a realistic human, stylized hero, or sci-fi warrior, I craft each project with precision... Continua a leggere