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fhayart

Fanart

@fhayart

3D MODEL ARTIST

Regno Unito
Inglese, Spagnolo, Tedesco, Francese
Alcune informazioni sono riportate in lingua inglese.
Chi sono
Creative 3D Artist & Designer specializing in realistic, stylized, and MetaHuman characters for games, cinematics, animation, VR/AR, and 3D printing. With years of experience in 3D modeling, sculpting, texturing, rigging, and branding design, I create high-quality visuals that bring ideas to life. From lifelike digital humans and fantasy characters to product visualization and immersive environments, I deliver detailed, production ready assets tailored to your vision. Passionate about innovation, precision, and storytelling, I help brands, creators, and studios build experiences that stand out... Continua a leggere

Competenze

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fhayart
Fanart
offline • 

Consulta i miei servizi

Modellazione personaggi
I will model, rig animate realistic 3d metahuman character in unity daz3d unreal engine

Esperienza lavorativa

Fiverr

Character Rigging

Fiverr

May 2026 - May 20260 mos

As a skilled 3D Character Rigging Artist, I specialize in creating high-quality, animation-ready rigs for realistic, stylized, and game characters used in video games, animation, cinematics, virtual production, and VR/AR experiences. With extensive experience in character setup and deformation, I transform static 3D models into fully functional characters capable of natural, expressive, and dynamic movement. My expertise covers the complete rigging pipeline, including skeleton creation, bone hierarchy setup, skin weighting, weight painting, IK/FK systems, control rig development, facial rigging, blendshapes, corrective shapes, and animation optimization. I work with industry-standard tools such as Blender, Maya, Unreal Engine, MetaHuman, and other professional 3D software to deliver efficient, clean, and production-ready rigs. I have successfully rigged a wide range of characters, including realistic humans, MetaHumans, fantasy creatures, cartoon characters, NPCs, hero characters, and mechanical assets. My focus is on creating intuitive control systems that give animators maximum flexibility while maintaining smooth deformations and optimized performance. Every rig is carefully tested to ensure reliable movement, realistic joint behavior, and compatibility with game engines and animation pipelines. In addition to body rigging, I create advanced facial rigs capable of supporting detailed expressions, lip-sync animation, and emotional performances. I also have experience preparing characters for motion capture workflows, retargeting animations, and integrating rigs into Unreal Engine and Unity for real-time applications.