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I will create any unity3d script using best code practices

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franm_voisard
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franm_voisard
Franco Voisard
Alcune informazioni sono riportate in lingua inglese.
Selezionato da Fiverr Pro

Franco Voisard selezionato dal team Fiverr Pro per la sua esperienza.

Informazioni su questo servizio

Are you looking to add a custom feature to your Unity 3D game but don't know how to code it yourself? Look no further! I am a Unity 3D developer with extensive experience in scripting custom features for games.


What you'll get:

  • A custom feature script for your Unity 3D game
  • Clean and organized code that follows best practices
  • In-depth testing to ensure the feature works as intended
  • Complete documentation on how to use the feature in your game


Examples of features


Basic feature:

  • A basic character controller script that allows the player to move and jump
  • A basic UI script that displays the player's health or score
  • A basic camera script that follows the player


Medium feature:

  • A scripted inventory system that allows the player to collect and manage items
  • A scripted dialogue system that allows the player to have conversations with NPCs


Complex feature:

  • A scripted procedural generation system that creates random levels or environment


Please contact me before ordering to discuss the details of your feature and ensure that it's something I can deliver.


Note: The price may vary depending on the complexity of the feature.

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Franco Voisard

Passionated Software Engineer and Videogame Developer

Franco Voisard fa parte del catalogo di Fiverr Pro ed è stato selezionato da un team di Fiverr Pro per le sue capacità e competenze.

Selezionato per

  • Sviluppo videogiochi

  • DaArgentina
  • Membro dafeb 2023
  • Lingue

    Spagnolo, Inglese
Hello there! I am Franco Voisard, A Software Engineer who loves making games. I have 7+ years of experience with Unity and C#, but also I have extended my knowledge to Kotlin, Java, Bash, Javascript. I have run my own hypercasual games company, also I've worked closely with game publishers to test different game concepts. I worked at etermax, the company responsible for "Trivia Crack", where I learned a lot about best programming practices, the theory of Software Engineering, TDD, BDD, DDD, etc. Currently, I am working remotely for a Canadian company. Get in touch with me!