I will unity hdrp stylized 3d game environment ue5 foliage open world map level design


Informazioni su questo servizio
Need a stylized, optimized and game ready 3D environment for Unity or Unreal Engine?
I create custom 3D game environments, maps, levels and modular environment systems tailored to your art style, gameplay and target platform.Perfect for indie games, RPGs, survival games, fantasy, anime, open-world, PC and mobile projects.
WHAT I CREATE & WHAT YOU CAN GET;
- Stylized & low-poly game environments
- Open-world maps, terrain & biomes
- Modular environment kits
- Game levels & level design
- Foliage, props & architecture
- Fantasy, medieval, sci-fi & horror worlds
- PCG/procedural environment setups
- Forests, biomes and foliage environments
- Fantasy, medieval, sci-fi, horror and adventure environments
- Buildings, architecture and environmental props
- Roads, paths, cliffs, rocks and natural formations
- Interior and exterior game environments
- Reusable game-ready asset collections
UNITY & UE5; I support Unity URP/HDRP and Unreal Engine 5, including modular workflows, foliage, World Partition and PCG where required.
GAME-READY & OPTIMIZED; Environments can include optimized topology, UVs, PBR/stylized materials, LODs, collision, optimized foliage, lighting and clean engine-ready organization for practical
Preferenza per lo stile di consegna
Informa il freelance di eventuali preferenze o preoccupazioni relative all'uso di strumenti di IA nel completamento e/o nella consegna dell'ordine.
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Lingue
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FAQ
Can you create environments for both Unity and Unreal Engine 5?
Yes. I can create game-ready environments for Unity URP, Unity HDRP and Unreal Engine 5, depending on the project's technical requirements and target platform.
Can you create a large open-world environment?
Yes. I can work on large-scale environments including terrain, biomes, foliage, modular assets, level layout and world-building systems. For suitable UE5 projects, I can also work with World Partition and PCG-based workflows.
Can you optimize the environment for performance?
Yes. Optimization can include clean topology, efficient materials, texture management, LODs, collision, modular assets, foliage optimization and other project-specific performance considerations.
Can you work from my concept art or reference images?
Absolutely. You can provide concept art, screenshots, sketches, mood boards, existing game references or a rough blockout. I can use them to establish the environment's composition, style, assets and overall visual direction.
Can you create a complete modular environment system instead of one scene?
Yes. I can create modular environment kits consisting of reusable terrain pieces, architecture, props, foliage and other environment assets designed to work together across multiple levels. This is ideal for RPG, survival, fantasy and open-world games.

