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I am a Concept Artist and 3D Sculptor specialized in creating characters and props for games and films. My process begins with silhouette exploration and visual development, creating strong and unique designs before transforming them into detailed 3D sculpts. I focus on anatomy, shape language, realism, and storytelling, combining concept design with high-quality rendering using realistic materials. My goal is to create immersive characters and assets with cinematic presentation and collectible-level detail.... Continua a leggere